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bows
ICH Elements 6
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Traditional Turkish archery
Traditional Turkish Archery is an intangible cultural heritage element, consisting of its principles, rituals and social practices, craftsmanship of traditional equipment, archery disciplines and shooting techniques evolved over centuries, which has been shaped around a sportive activity. In traditional Turkish archery, there are different types of disciplines practiced on foot and on horseback. The archery on foot discipline includes “Menzil” (Long-Distance), “Darp” (Pounding) and “Puta” (Target) shootings. Horseback archery discipline includes “Kıgaç”, “Kabak” and “Tabla” shootings. Bearers and practitioners of the element train individually or collectively to improve their archery skills, carry out individual shootings, and take part in competitions and festive events. Archers learn from masters the traditional shooting techniques and skills which allow them to perform either foot or horseback shootings. In all stages of practice, archers strictly act in accordance with the certain principles, rules and rituals related to the element. Craftsmanship of traditional archery equipment is also important component of the element. These equipments are made by craftspeople who have the skills and knowledge of materials as well as patience and mastery. Making the equipment requires raw materials such as trees grown under certain climatic conditions at high altitudes, organic glues, horns, tendons, silk and leather, and so craftspeople should have an advanced knowledge of nature, including plants, animals and climate. Archery equipment is generally decorated with calligraphy, ornaments and marquetry.
Turkey 2019 -
Naadam, Mongolian traditional festival
The Mongolian Naadam is inseparably connected to the nomadic civilization of the Mongols who have practiced pastoralism on Central Asia’s vast steppe for centuries. Mongols’ traditional Naadam festival consisting of three manly games is considered as one of major cultural heritage elements which Mongols contributed to the nomadic civilizations. The three types of sports games – archery, horserace and wrestling – are directly linked with lifestyles and living conditions of Mongols and thus become the authentic cultural traditions among nomads. National Naadam is celebrated from July 11 to 13 throughout the country, in soums (counties), aimags (provinces), and the capital, Ulaanbaatar. Naadam represents distinct features of Mongolians’ nomadic culture and traditions, with expression of their unique cultural characteristics and images to become an identity of Mongolian people to the outside world. Thus, Mongolian Naadam has served a key factor to unite the Mongolian people and an important symbol of national solidarity. Mongolian people develop their physical strength, strong will power, patience, space and time related sensitivity and friendly hospitality from the three manly games which provides the cognitive and moral education basis. Main bearers of this cultural heritage are practitioners of the three games. i.e. those who significant part of the Mongolia population. Currently, over 100,000 people practice the traditional wrestling in various clubs and training courses, in addition to 3,000 students studying in several wrestling universities and colleges. Besides, the home schooling is considered one of most effecient forms, as it is the main traditional method to teach and learn the wrestling. Youths who practice wrestling would develop postive personalities such as being friendly, caring to the elderly and modest, besides strong will power, physical strength and courage. The main bearers of horserace appear racehorse trainers and jokey-children. Nowadays, about 400-500 horserace tournaments take place annually and altogether 200,000 horses (some recounted across tournaments) participate in them. About 100,000 racehorse trainers normally train these horses, while over 70,000 children ride and race. Besides, the audience of those tournaments would reach over 300,000 people. The Mongolian traditional home schooling provides extensive knowledge and skills, traditions and customs, culture and art elements of horserace. Compared to other two forms, relatively fewer people (about 10,000) practice and are interested in archery. Similarly, home schooling methods tend to dominate in learning and transmitting archery that family members and relatives become archers a lot. There are hundreds of thousand artisans and craftmen who make various tools and items used in the three manly games through employing meticulous skills and design to make them as collections of various art pieces. For instance, wrestling outfits – hat, boots and shorts, racehorse saddles and jokey’s outfits, and bows and arrows used in archery competitions have specific traditional technology and techniques each. These three sports games make a core blend of traditional arts and sports. Title-singing of horses and wrestlers indicate musical elements embracing songs and melodies. • Wrestling. After the wrestling site has been chosen based on the quality of the grass and the flatness of the site, the wrestling matches begin. Judges in groups of 8, 16, or 32 are divided into two groups which line up at the right and left side of the wrestling site and the wrestlers are divided into two groups at the left and right wings. To present the wrestler to the audience, judges will hold the participant's hat and sing praise songs while the wrestler performs an eagle dance before assuming the position to begin. Wrestling is not only a display of strength and bravery; it is also a competition of skill and technique. The object of the match is to make one’s competitor to fall on the ground with his elbows, knees or any other part of the body touching the ground, at which point he loses. Wrestlers who lose in each round will get eliminated from the tournament. The number of rounds differs from tournament to tournament. There are often 9 rounds at the national festival which takes place on July 11-12 annually and altogether 512 wrestlers wrestle. A half leaves after each round. From the fifth round, winning wrestlers can earn titles starting from hawk, falcon, elephant, garuda /mythical bird/, and lion, to the coveted champion. Wrestlers are divided into two groups or so-called ‘wings’ that the highest ranking wrestlers are listed at the top depending on their titles, such as first grand champions, then champions, lions, garudas, elephants, hawks, falcons etc. • Horserace. Horse-trainers choose potential race horses among horse flocks and train them meticulously, carefully adjusting their daily training and diet. Horse races are grouped in age-specific categories such as stallions, adults, 4-years old, 3-years old, 2-years old and 1-year old which race in different distance categories from 10 km to 30 km. Race horses have their mane and tails trimmed to improve their appearance while their trainers use specially crafted wooden sticks or a brush to remove the sweat from the horse after the race. These sweat-removing tools are often carved and decorated with traditional patterns and images of horses to symbolize their strength. Young riders wear special clothing including the deel and hat. Typically, children aged 6-10 years old jockey racehorses. When registration of the applicant horses is completed, the race administrator rides around the Naadam site three times, while children riding race horses sing ‘Giingoo’ to raise spirits of horses before racing. The winning horse is given the title of ‘Tumnii ekh’ (the mightiest of all), whereas the last horse in the race is given a nickname ‘Buren jargal’ “complete happiness”. The praise song is performed to congratulate winning horses and is called ‘singing titles’. • Archery. This competition is divided into two categories; Khana sur (big bow) and Khasaa sur (small bow). Men shoot from a distance of 75 meters to the target, and women from 65 meters. The target is called ‘zurkhai’, and is made of leather balls neatly lined along the flat ground in two rows. Each archer shoots 40 arrows and the one who shoots the most targets wins.
Mongolia 2010 -
Daimokutate
Daimokutate is a performing art where young people read aloud in turn the lines for each character in a tale without background music. The repertoire of Daimokutate performed for the past one hundred years consists of two tales about the feud between the Genji and Heike clans which actually happened in Japan in the eleventh and twelfth centuries. These stories have eight and ten characters. Recently Daimokutate with fewer characters are often performed. The stage is installed outside the main hall of the Yahashira Shrine in the community; a wooden board of 1.8 meter squares with a straw-made mat on it is placed within an area of approximately 3.6 meters wide and 4.5 meters deep delineated with bamboo fences of approximately 1 meter in height. After seven o’clock in the evening, an old man guides to the stage young men singing in a line, wearing samurai clothes, and holding bows in their hands. They stand on the stage, leaving space between them, and face the centre with their backs toward the fence. When the old man calls the name of a character in a tale, the young man taking that role reads aloud a long script with a distinctive accent and intonation. No specific acting can be seen. Calling on the young men one by one, approximately twenty-six scripts are read aloud in turns. Then, one young man advances to the centre and rhythmically stamps his feet. Finally all say together the celebratory remarks, and they are guided again off the stage by the old man while singing in a line. It takes approximately one hour in total. Daimokutate is a performing art carried out by a person who takes the role of a specific character and simply reads aloud with almost no acting. Currently in Japan there are no performing arts similar to this. This performing art is important in that it reminds us of the image of performing arts existing in Japan from the twelfth to around the seventeenth centuries Daimokutate has been transmitted and performed for the public as part of the distinctive local culture by the people in the community for many years. Japan has no performing art similar to this. The more its value is recognized in the history of Japanese performing arts, the more fully the people of that community understand it as part of their own valuable culture. Designated by the Government in 1976 as an Important Intangible Folk Cultural Property, it is widely recognized as an element of important cultural heritage reflecting the shifts in the Japanese daily life style. From the seventeenth to the late nineteenth centuries, Daimokutate was transmitted by the twenty-two families in the Kami-fukawa community. The twenty-two families recognized the Yahashira Shrine as their guardian and constituted a community. The eldest son recognized as the heir of each family performed Daimokutate on the eve of the festivals of the Yahashira Shrine at the age of seventeen. Performing Daimokutate is a sign of formal admission to the community of the twenty-two families. Since the twentieth century, in addition to the twenty-two families, people who worship the Yahashira Shrine have also participated in the transmission and the public performance of Daimokutate. If there is no young man exactly seventeen years of age in the community, these days a senior young man assumes the role instead. Daimokutate constitutes of a long script with a kind of melody. Roles in the tale are assigned to young men in August, two months before the public performance, so that they can completely memorize their respective scripts; they practice under the instructions of former performers every Sunday. Every night from October 8th to 10th, they gather and practice intensively. On the morning of the performance day, they make the stage and prepare for the actual performance before the public at night. The community of Kami-fukawa which has transmitted Daimokutate is located deep in the mountains, and life was severe. Stronger solidarity and more mutual cooperation were required of this community than of other communities. Thus, Daimokutate is recognized to be indispensable for the local solidarity, and hence it has been transmitted from generation to generation to the present day, and performed every year. Members of the transmitting group and their local community recognize Daimokutate as part of their own excellent, distinctive culture, and take pride in it in relation to other groups and communities. Participation in the performance of Daimokutate once meant approval of admission to the community. Even today the transmission and the performance of Daimokutate allow the group and community to reconfirm their own identity, and reinforce their continuity. Daimokutate is a performing art transmitted down to today by ordinary Japanese for many years, and still performed, reflecting the Japanese sense of performing arts. The Japanese concept of confirmation of a community can be found in the background of the transmission and the performance of Daimokutate. Daimokutate mentioned above has a significant meaning in today’s Japan from a social and cultural viewpoint. The bearers continue their efforts to ensure that this inheritance from their ancestors is transmitted to the future.
Japan 2009 -
Dha-zo: The Art of Making Bow and Arrow
Archery is a game that people in Bhutan have been playing since time immemorial. It is played as a tournament, friendly game and recreationally. Archery has become so popular that it was declared the national game of Bhutan in 1971. With few exceptions, the materials used to make bows and arrows are common and standardized, and differ mainly because of their availability. Here in Paro, one of the western dzongkhags (districts), Mr. Rinchen Gyeltshen from the village of Shari in the Tsen-to Gewog (block) explains that archery was practiced in the days of his ancestors and that bow and arrow making never required formal, certified training or a course, but was learned naturally over time. More than 35 years ago, in the interest of the game itself, he began making bows and arrows. Even today, teenage boys can be seen enthusiastically playing archery in dry rice fields in the villages.
Bhutan -
Hwalssogi(Archery)
National Intangible Cultural Heritage, Republic of Korea Archery is a cultural phenomenon occurring around the world. It has been continuously practiced in Korea from ancient times to the present. The Korean form of archery shows distinctive characteristics in the crafting of bows and arrows, physical skills in shooting arrows with a bow, and the mental preparations for archery. Records on archery can be found in materials from the Three Kingdoms period and later. These materials include government documents, personal collections of writings, and genre paintings. They play an important role in advancing research on the history of the martial arts. People in Korea still perform archery as a sport or pastime using bows and arrows made from mulberry wood, buffalo horn, and ox tendons to provide exceptional elasticity. Archery has long been established as a popular form of public physical activity nationwide. * As archery is not a skill or art relying on particular individuals or groups for its transmission, the designation of this element took place without recognizing particular holders or holder groups. This designation only applies to the type of archery practiced in a standing position (bosa 步射), the most popular form of archery in present-day Korea.
South Korea -
Gungsijang (Bow and Arrow Making)
National Intangible Cultural Heritage, Republic of Korea Gungsijang refers to the skill of making bows and arrows, or to such an artisan. A bow-making artisan is called gungjang and an arrow-making artisan is sijang in Korean. It is said that Koreans have displayed particularly excellent skills in the production of bows and arrows. In ancient times, the Chinese called Koreans Dongi, meaning people in the east skillful in archery and the production of bows. The shape of bows used in Goguryeo (37 BC – 660 AD) can be seen in murals dating from the period. They look similar to those used nowadays and so it is thought that the traditional bows have been handed down with no noticeable changes. Even during the Goryeo (877 – 1394) and Joseon (1392 – 1910) Periods, archery was regarded as an important skill. In the early Joseon Period, archery was one of the subjects that applicants for a state-administered exam for recruitment of military officers had to pass. With the introduction of matchlock rifles during the Japanese Invasion of Korea (1592 – 1598), bows ceased to function as a weapon. Bamboo or mulberry wood, water buffalo horn and ox sinew were used in the production of bows. Korean bows were made with ox horn and sinews. They could send arrows a long distance. The body of the bow was mainly made of oak and mulberry wood, and bamboo is also used to increase the tensile strength. To make the bowstring and the parts for connecting it to the body, ox sinew, ox horn and yellow croaker glue were used. Bows were not made in summer, as the stickiness of yellow croaker glue is reduced in hot and humid weather. Tools used to make the bows were saw, plane, wood hammer, file, knife, awl, wood pincer, wood comb, and metal comb. Types of arrows included mokjeon (wood arrows), cheoljeon (metal arrows), yejeon (long arrows used in special events), sejeon (thin arrows), and yuyeopjeon (willow leave-shaped arrows). Bush clover wood, bamboo, metal pieces, bird feathers, pear skin and glue were used in the production of arrows, which were made throughout the year.
South Korea